Stardew Valley: Fix a bug in equals between Or and And rules #4326
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What is this fixing or adding?
So, I don't know how it went unnoticed for so long... Basically for
Or
andAnd
rule, if two rules had the same combinable sub-rules, they would automatically be considered equals completely ignoring the other sub-rules. For example, a rule that require access to 5 regions would be considered equal to a different rule requiring 5 completely different regions. They would evaluate different, but be considered equal.I found this while writing tests in another branch. This bug has been merged for ~9 months and no one noticed, so I guess the
__eq__
is probably not used too often. At least the__hash__
is correctly implemented, so that probably saved a lot of problems.How was this tested?
Not really tested, but it's kind of obvious that the
__eq__
method should compare withother
and notself
.If this makes graphical changes, please attach screenshots.
N/A